
The track portions are short enough that you can jump in and out for quick sessions, and you can save at any point, so you don't have to dedicate large swaths of time to the campaign to make progress. The same goes for you veering off course, as you're given quite a bit of leeway to do so before the game penalizes you a few seconds and gets you back on track. You can up the damage system to whatever level you'd like, and even though turning off damage still gives you the option to clean your car in between rally sections, the time penalties for doing so aren't too harsh. You'll still deal with a limited number of times you can retry a track per season, and the online leaderboards for each leg of the course indicate how well you're doing, even if you can easily beat every CPU opponent. You can change the game's difficulty at almost any time, and those playing on the easiest level won't miss out on anything.
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The result is a campaign that is tough yet breezy (depending on your settings), while also demonstrating some pinpoint-accurate driving once you learn how to manage your braking and acceleration. The HUD isn't filled with meters and stats, giving you a better view of the track since there aren't too many guides in your peripheral vision that need attention. It makes your car look small, but it also comes with the benefit of seeing more of the course, which you'll value since you have no co-pilot firing off directions in advance. The viewpoint defaults to one that's situated high and behind the player, which matches up with one of the viewpoints in Virtua Racing. On a side note, it is cool to see a rally title where the crowd is foolish enough to crowd the road, but they always move out of the way in time, so you don't mow them down.Įven though the game uses simulation-style steering and physics, it doesn't do everything so as not to overwhelm the player.

Drifting becomes a must in the later stages. As in other rally titles, you'll learn quickly how to feather the gas and brake while also hitting the handbrake and taking sharp hairpin turns. Driving at top speeds all the time is a surefire way to miss sharp turns, and it's easy to jump off inclines. You may fishtail at first, but it won't get as bad as spinning from a bad turn. Even if you're driving on the driest of roads, your rally car exhibits slickness while turning at high speeds. Get to the actual racing itself, and you'll find that the game's offbeat nature disguises how much of a simulation it is. Even if you normally groan at this sort of thing, you're bound to find a name that's worthy of a giggle. They perform and sound as expected, but they are named differently.

The same goes for the cars that look like their real-life counterparts, especially with the correct livery in place. As a testament to the game's writing team, the names on the leaderboards are punny, but you'll still be able to recognize who they're referencing if you know your racing history. Don't expect the impromptu history lessons to be definitive, since the game doesn't sport any licensed cars or the names of real-life racers. You'll even take a detour to Group B, a group that was stopped at its height due to the high number of linked fatalities the group lives on in this game with the notion that the casualties never occurred in an alternate universe.Īs you go through this interactive history lesson, you'll unlock cars and liveries, which are accompanied by the sound of cheering children. You go through the 1960s to the 1990s, and you'll use cars that are synonymous with groups 3, 4, S, and A. It starts with a giant Buddha statue coming down from the sky to spout about the wonders of rally racing before sending you on a course that goes through the highlights of the sport. The Career mode's introduction sets up the game's playful approach to racing.
